DC FieldValueLanguage
dc.contributor.authorKargas, Antonios-
dc.contributor.authorVayanou, Maria-
dc.contributor.authorLoumos, George-
dc.contributor.authorIoannidis, Yannis-
dc.date.accessioned2024-04-04T07:15:14Z-
dc.date.available2024-04-04T07:15:14Z-
dc.date.issued2019-03-04-
dc.identifierscopus-85067299766-
dc.identifier.issn2197-9995-
dc.identifier.issn2197-9987-
dc.identifier.other85067299766-
dc.identifier.urihttps://uniwacris.uniwa.gr/handle/3000/1762-
dc.description.abstractIn this article we explore how to play storytelling games with collections of artworks. First we propose a generic storytelling game, titled “Find the artwork behind the story!”, and we present the results of a user study that investigates the game’s affordances in different environments and setups, ranging from large exhibitions at a cultural center, to a casual home setting. We report a series of game-testing sessions, highlighting the differences between on-site and remote experiences and we reflect upon critical aspects of the game design, identifying key opportunities and requirements in each case. Then we focus on the “home game scenario” and we describe how we re-designed the game experience so as to address the increased interactivity and learning requirements revealed in this setting. We propose a hybrid board game experience that combines analogue and digital media, orchestrating the use of physical “Artwork Cards” along with digital narratives displayed on the players’ personal mobile or tablet devices. We present the game-authoring platform and the mobile client application that we have developed to support the creation and provision of the proposed game experiences. Finally, following a user-centered design approach, we report preliminary evaluation results of the game prototype using the focus group methodology.en_US
dc.language.isoenen_US
dc.relation.ispartofJournal of Computers in Educationen_US
dc.subjectComputer–human interactionen_US
dc.subjectCultural heritage applicationsen_US
dc.subjectGame designen_US
dc.subjectInteractive technologiesen_US
dc.subjectUser-centered designen_US
dc.titleHow to play storytelling games with masterpieces: from art galleries to hybrid board gamesen_US
dc.typeArticleen_US
dc.identifier.doi10.1007/s40692-018-0124-yen_US
dc.identifier.scopus2-s2.0-85067299766-
dcterms.accessRights0en_US
dc.relation.deptDepartment of Business Administrationen_US
dc.relation.facultySchool of Administrative, Economics and Social Sciencesen_US
dc.relation.volume6en_US
dc.relation.issue1en_US
dc.identifier.spage79en_US
dc.identifier.epage116en_US
dc.collaborationUniversity of West Attica (UNIWA)en_US
dc.subject.fieldEngineering and Technologyen_US
dc.journalsOpen Accessen_US
dc.publicationPeer Revieweden_US
dc.countryGreeceen_US
local.metadatastatusverifieden_US
item.cerifentitytypePublications-
item.languageiso639-1en-
item.openairetypeArticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextNo Fulltext-
item.grantfulltextnone-
crisitem.author.deptDepartment of Business Administration-
crisitem.author.facultySchool of Administrative, Economics and Social Sciences-
crisitem.author.orcid0000-0001-6157-1761-
crisitem.author.parentorgSchool of Administrative, Economics and Social Sciences-
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