DC FieldValueLanguage
dc.contributor.authorKargas, Antonios-
dc.contributor.authorVaroutas, Dimitrios-
dc.contributor.authorLoumos, George-
dc.date.accessioned2024-04-04T07:59:52Z-
dc.date.available2024-04-04T07:59:52Z-
dc.date.issued2019-09-01-
dc.identifierscopus-85084244176-
dc.identifier.issn2571-9408-
dc.identifier.other85084244176-
dc.identifier.urihttps://uniwacris.uniwa.gr/handle/3000/1768-
dc.description.abstractVirtual reality (VR) technologies offer a unique opportunity in “3D reconstruction” of cultural monuments and historical cities that do not longer exist or have been modified (partially or totally). Even though technological capabilities are growing fast, emphasis is mainly given on developing virtual museums and exhibitions, while archaeological places and excavations are following. The present paper presents two distinct approaches for 3D reconstruction of the historical city of Nafplio (Greece), by developing 3D models for buildings and monuments the way they used to be in the 19th century. The authors have used their professional and academic experience deriving from their participation in a European Commission co-funded project in the framework of the Partnership Agreement 2007–2013, which was implemented by the “V. Papantoniou” Peloponnesian Folklore Foundation (the project’s beneficiary) in Nafplio. The authors aim (a) to present the importance of reconstructing past cities and (b) to implement gaming technologies in cultural organizations as a means of achieve specific educational goals. Results point out the growing need for close cooperation between the cultural and academic worlds with 3D creators, and, moreover, reveal obstacles and opportunities in reconstructing historical cities and monuments.en_US
dc.language.isoenen_US
dc.relation.ispartofHeritageen_US
dc.subject3D reconstructionen_US
dc.subjectCultural technologiesen_US
dc.subjectGamificationen_US
dc.subjectGaming technologiesen_US
dc.subjectHistorical citiesen_US
dc.subjectVirtual reality technologiesen_US
dc.titleUsing different ways of 3d reconstruction of historical cities for gaming purposes: the case study of Nafplioen_US
dc.typeArticleen_US
dc.identifier.doi10.3390/heritage2030110en_US
dc.identifier.scopus2-s2.0-85084244176-
dcterms.accessRights1en_US
dc.relation.deptDepartment of Business Administrationen_US
dc.relation.facultySchool of Administrative, Economics and Social Sciencesen_US
dc.relation.volume2en_US
dc.relation.issue3en_US
dc.identifier.spage1799en_US
dc.identifier.epage1811en_US
dc.collaborationUniversity of West Attica (UNIWA)en_US
dc.subject.fieldEngineering and Technologyen_US
dc.journalsOpen Accessen_US
dc.publicationPeer Revieweden_US
dc.countryGreeceen_US
local.metadatastatusverifieden_US
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairetypeArticle-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
crisitem.author.deptDepartment of Business Administration-
crisitem.author.facultySchool of Administrative, Economics and Social Sciences-
crisitem.author.orcid0000-0001-6157-1761-
crisitem.author.parentorgSchool of Administrative, Economics and Social Sciences-
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