DC Field | Value | Language |
---|---|---|
dc.contributor.author | Antoniou, Angeliki | - |
dc.contributor.author | Lykourentzou, Ioanna | - |
dc.contributor.author | Tobias, Eric | - |
dc.contributor.author | Rompa, Jenny | - |
dc.contributor.author | Lepouras, George | - |
dc.contributor.author | Naudet, Yannick | - |
dc.date.accessioned | 2023-10-16T07:54:29Z | - |
dc.date.available | 2023-10-16T07:54:29Z | - |
dc.date.issued | 2015-04 | - |
dc.identifier.other | uLppFDgAAAAJ:jL-93Qbq4QoC | - |
dc.identifier.uri | https://uniwacris.uniwa.gr/handle/3000/413 | - |
dc.description.abstract | This paper details and discusses experimental results obtained towards personalizing a museum visit through a personal mobile guide, using an approach relying on users' cognitive style, gaming, social networks, and recommendations. It describes the personalization system, which relies on a Facebook game to infer users' cognitive style, visiting style and interests, and a recommendation algorithm offering sequences of points of interests to visit. A qualitative and quantitative analysis of an experiment conducted in a museum is given, offering first conclusions and perspectives on the approach. | en_US |
dc.language.iso | en | en_US |
dc.publisher | IGI Global | en_US |
dc.relation.ispartof | International Journal of Virtual Communities and Social Networking (IJVCSN) | en_US |
dc.source | International Journal of Virtual Communities and Social Networking (IJVCSN …, 2015 | - |
dc.subject | Human-centered computing | en_US |
dc.subject | Human computer interaction (HCI) | en_US |
dc.title | Museum personalization based on gaming and cognitive styles: the BLUE experiment | en_US |
dc.type | Article | en_US |
dc.relation.dept | Department of Archival, Library and Information Studies | en_US |
dc.relation.faculty | School of Administrative, Economics and Social Sciences | en_US |
dc.relation.volume | 7 | en_US |
dc.relation.issue | 2 | en_US |
dc.identifier.spage | 1 | en_US |
dc.identifier.epage | 30 | en_US |
dc.link | https://www.igi-global.com/article/museum-personalization-based-on-gaming-and-cognitive-styles/146274 | en_US |
dc.collaboration | University of West Attica (UNIWA) | en_US |
dc.subject.field | Social Sciences | en_US |
dc.country | Greece | en_US |
item.cerifentitytype | Publications | - |
item.languageiso639-1 | en | - |
item.openairetype | Article | - |
item.openairecristype | http://purl.org/coar/resource_type/c_18cf | - |
item.fulltext | No Fulltext | - |
item.grantfulltext | none | - |
crisitem.author.dept | Department of Archival, Library and Information Studies | - |
crisitem.author.faculty | School of Administrative, Economics and Social Sciences | - |
crisitem.author.orcid | 0000-0002-3452-1168 | - |
crisitem.author.parentorg | School of Administrative, Economics and Social Sciences | - |
Appears in Collections: | Articles / Άρθρα |
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