DC FieldValueLanguage
dc.contributor.authorAntoniou, Angeliki-
dc.contributor.authorChrysanthi, Angeliki-
dc.contributor.authorKatifori, Akrivi-
dc.contributor.authorKapralos, Alexandros-
dc.contributor.authorMaglis, Aristotelis-
dc.date.accessioned2023-10-16T10:45:42Z-
dc.date.available2023-10-16T10:45:42Z-
dc.date.issued2023-08-
dc.identifierscopus-85168690128-
dc.identifier.issn26249898-
dc.identifier.other85168690128-
dc.identifier.urihttps://uniwacris.uniwa.gr/handle/3000/428-
dc.description.abstractIntroduction: Point of Equilibrity (PoE) is a narrative game designed and developed with the aim to simulate the COVID-19 pandemic from a government's point of view and offer different perspectives on the complexity of managing a pandemic crisis. The players are called to make important decisions during a health crisis in the simulated environment while considering significant historic and topical events, as well as possible economic, political, and social implications. Methods: This paper presents the results of a user study with 37 adult participants aiming to examine (1) the effect of PoE gameplay on the players' perspective on the management of the COVID-19 pandemic crisis, and (2) the effect of the players' FFM and DMQ personality traits profile on the game experience and the decision-making process. The participants played the game and then were asked to fill in an on-line questionnaire. Results and discussion: The results suggest that the game design offered an engaging game experience and was effective to promote reflection and perspective taking on different aspects of crisis management, as well as the supporting role of relevant historical information in the decision-making process. The study also reports correlations between specific personality traits, such the DMQ Thoroughness and Principled, the FFM Conscientiousness and Openness to experience with specific aspects of the game experience, such as absorption, perspective taking and the preference for more choices in the gameplay.en_US
dc.language.isoenen_US
dc.relation.ispartofFrontiers in Computer Scienceen_US
dc.subjectBig 5 traitsen_US
dc.subjectCrisis managementen_US
dc.subjectDecision-making profilingen_US
dc.subjectGame simulationen_US
dc.subjectNarrative video gameen_US
dc.titlePoint of equilibrity. A narrative video game on decision-making during the COVID-19 pandemic crisisen_US
dc.typeArticleen_US
dc.identifier.doi10.3389/fcomp.2023.1178972en_US
dc.identifier.scopus2-s2.0-85168690128-
dc.relation.deptDepartment of Archival, Library and Information Studiesen_US
dc.relation.facultySchool of Administrative, Economics and Social Sciencesen_US
dc.relation.volume5en_US
dc.collaborationUniversity of West Attica (UNIWA)en_US
dc.subject.fieldSocial Sciencesen_US
dc.journalsOpen Accessen_US
dc.countryGreeceen_US
item.cerifentitytypePublications-
item.languageiso639-1en-
item.openairetypeArticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextNo Fulltext-
item.grantfulltextnone-
crisitem.author.deptDepartment of Archival, Library and Information Studies-
crisitem.author.facultySchool of Administrative, Economics and Social Sciences-
crisitem.author.orcid0000-0002-3452-1168-
crisitem.author.parentorgSchool of Administrative, Economics and Social Sciences-
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