DC FieldValueLanguage
dc.contributor.authorAntoniou, Angeliki-
dc.contributor.authorPerry, Sarra-
dc.contributor.authorVayanou, Maria-
dc.contributor.authorMcKinney, Sierra-
dc.contributor.authorIoannidis, Yannis-
dc.contributor.authorKatifori, Akrivi-
dc.contributor.authorChrysanthi, Angeliki-
dc.contributor.authorIoannidis, Ioannis - Panagiotis-
dc.date.accessioned2023-10-22T20:10:15Z-
dc.date.available2023-10-22T20:10:15Z-
dc.date.issued2020-08-05-
dc.identifierscopus-85092735568-
dc.identifier.issn15564711-
dc.identifier.issn15564673-
dc.identifier.other85092735568-
dc.identifier.urihttps://uniwacris.uniwa.gr/handle/3000/570-
dc.description.abstractVisits to cultural heritage sites are generally social in nature, yet resources to support these sociable experiences are often individualized, catering to the solitary visitor. Digital technologies offer means to disrupt this predicament, encouraging social engagements in cultural contexts. Here we present the results of a user study that systematically investigates the effects of face-to-face group conversation and physical interactions within a digital cultural storytelling experience at the Neolithic site of Çatalhöyük, with the objective of promoting engagement, learning, and perspective taking. Seeking to articulate the benefits and weaknesses of promoting social interactions in digital storytelling settings, we start with a story-based experience that was designed for individual use, we extend it with novel system-driven interaction prompts, and then we evaluate the two versions with 102 participants. Our findings provide statistically significant evidence that conversation is related to longer and more absorbed participation in the experience and greater learning regardless of personality traits. Where social interaction is purposefully integrated into the story, more conversation is generated, and these interactive prompts do not disrupt the story flow even though participants report awareness of them. Finally, certain tendencies among users affect their talkativeness and enjoyment, providing future designers of digital stories with guidance to better address audience needs.en_US
dc.language.isoenen_US
dc.publisherACMen_US
dc.relation.ispartofJournal on Computing and Cultural Heritageen_US
dc.subjectDigital storytellingen_US
dc.subjectVisitor engagementen_US
dc.subjectSocial interactionen_US
dc.subjectLearningen_US
dc.subjectMobile applicationen_US
dc.subjectCultural Heritageen_US
dc.title"Let Them Talk!": Exploring guided group interaction in digital storytelling experiencesen_US
dc.typeArticleen_US
dc.identifier.doi10.1145/3382773en_US
dc.identifier.scopus2-s2.0-85092735568-
dcterms.accessRights0en_US
dc.relation.deptDepartment of Archival, Library and Information Studiesen_US
dc.relation.facultySchool of Administrative, Economics and Social Sciencesen_US
dc.relation.volume13en_US
dc.relation.issue3en_US
dc.identifier.spage1en_US
dc.identifier.epage30en_US
dc.collaborationUniversity of West Attica (UNIWA)en_US
dc.subject.fieldSocial Sciencesen_US
dc.journalsOpen Accessen_US
dc.countryGreeceen_US
item.cerifentitytypePublications-
item.languageiso639-1en-
item.openairetypeArticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextNo Fulltext-
item.grantfulltextnone-
crisitem.author.deptDepartment of Archival, Library and Information Studies-
crisitem.author.facultySchool of Administrative, Economics and Social Sciences-
crisitem.author.orcid0000-0002-3452-1168-
crisitem.author.parentorgSchool of Administrative, Economics and Social Sciences-
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