A fast pace method for involving children in edutainment-technology design
Authors: Antoniou, Angeliki 
Lepouras, George 
Publisher: IEEE
Issue Date: 10-Feb-2008
Conference: 1st International Conference on Advances in Computer-Human Interaction, ACHI 2008 
Book: Proceedings of the 1st International Conference on Advances in Computer-Human Interaction 
Keywords: Design technology, Educational technology, Method
Abstract: 
Aiming at edutainment technologies for museums, elements of participatory design techniques and focus groups were combined under the theoretical framework of the cycle of creative imagination in order to involve 10 year-old children in the design process of such applications. In contrast to existing practices where children are called to evaluate games designed by adults, the proposed method involves children from the initial phases of development. The main advantage of the proposed method is its short duration (1-2 school days) allowing for its wide use. The distinct steps of the method assist children in visualizing the possibilities of using new technologies in museums. The method was tested with children in a primary school. The ideas produced by the children demonstrated their ability to generate concepts and inspire the development of new gaming technologies.
ISBN: 0769530869
DOI: 10.1109/ACHI.2008.9
URI: https://uniwacris.uniwa.gr/handle/3000/706
Type: Conference Paper
Department: Department of Archival, Library and Information Studies 
School: School of Administrative, Economics and Social Sciences 
Affiliation: University of West Attica (UNIWA) 
Appears in Collections:Book Chapter / Κεφάλαιο Βιβλίου

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