DC FieldValueLanguage
dc.contributor.authorKargas, Antonios-
dc.contributor.authorVayanou, Maria-
dc.contributor.authorLoumos, George-
dc.contributor.authorSidiropoulou, Olga-
dc.contributor.authorIoannidis, Yannis-
dc.date.accessioned2024-04-05T07:10:46Z-
dc.date.available2024-04-05T07:10:46Z-
dc.date.issued2020-01-01-
dc.identifierscopus-85089316464-
dc.identifier.isbn9783030532932-
dc.identifier.issn18678211-
dc.identifier.other85089316464-
dc.identifier.urihttps://uniwacris.uniwa.gr/handle/3000/1793-
dc.description.abstractIn this paper we present a field study that took place in the environment of the exhibition “Stefanos Rokos: Nick Cave & The Bad Seeds’ No More Shall We Part, 14 paintings 17 years later”, hosted at the Benaki Museum (May 2019). A group of visitors played the game “Find the Artwork behind the Story!”, crafting stories over the displayed artworks and sharing their thoughts, reasoning and emotions. Then the artist, Stefanos Rokos, joined the group and a new game round was played. We investigate how the artist’s participation affected the group experience, examining both the visitors’ and the artist’s perspective. Our findings show that the visitors were willing to share their stories and highly appreciated their gameful interaction with the artist. We observed that the artist behaved similarly to the rest of the players, rejecting our hypothesis that he would take on a leading role in the discussions. The artist expressed his enthusiasm for the game experience, stating that his participation in the game helped him better understand how the visitors see and discover his artworks. Overall, both sides reported that the game fostered the interaction between them, providing an engaging social cultural experience. Finally, we summarize how the results of the study drive the next iterations of the mobile application so as to support the artist’s participation in the game, and we describe our future steps.en_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.relation.ispartofInteractivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference (DLI 2019)en_US
dc.relation.ispartofseriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICSTen_US
dc.subjectArt exhibitionsen_US
dc.subjectArtist participationen_US
dc.subjectCultural visitsen_US
dc.subjectGroup gamesen_US
dc.subjectPlaytestingen_US
dc.subjectSocial interactionsen_US
dc.subjectStorytellingen_US
dc.subjectUser studiesen_US
dc.titlePlaying with the artisten_US
dc.typeConference Paperen_US
dc.relation.conference8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference (DLI 2019), 6–8 November 2019, Aalborg, Denmarken_US
dc.identifier.doi10.1007/978-3-030-53294-9_41en_US
dc.identifier.scopus2-s2.0-85089316464-
dcterms.accessRights0en_US
dc.relation.deptDepartment of Business Administrationen_US
dc.relation.facultySchool of Administrative, Economics and Social Sciencesen_US
dc.identifier.spage566en_US
dc.identifier.epage579en_US
dc.collaborationUniversity of West Attica (UNIWA)en_US
dc.journalsSubscriptionen_US
dc.publicationPeer Revieweden_US
dc.countryGreeceen_US
local.metadatastatusverifieden_US
item.openairetypeConference Paper-
item.grantfulltextnone-
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.languageiso639-1en-
crisitem.author.deptDepartment of Business Administration-
crisitem.author.facultySchool of Administrative, Economics and Social Sciences-
crisitem.author.orcid0000-0001-6157-1761-
crisitem.author.parentorgSchool of Administrative, Economics and Social Sciences-
Appears in Collections:Book Chapter / Κεφάλαιο Βιβλίου
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