Authors: | Theodoropoulos, Anastasios Antoniou, Angeliki |
Publisher: | MDPI |
Issue Date: | 22-Aug-2022 |
Journal: | Applied Sciences (Switzerland) |
Volume: | 12 |
Issue: | 17 |
Keywords: | Cultural heritage, Culture games, Heritage games, Learning experiences with VR games, Vrtual heritage, VR games |
Abstract: | In recent years, the use of VR games in cultural heritage has been growing. VR Games have increasingly found their way into museums and exhibitions, highlighting the increasing cultural value associated with games and the institutionalization of game culture. In particular, serious VR games have a variety of benefits for educational purposes. There are several studies that deployed VR games to improve visitor experiences in several contexts. However, there are not sufficient studies in the field that examine the benefits and drawbacks of VR gaming. This lack of classification studies is regarded as an obstacle to developing more effective games and proposing guidance on the best way of using them in cultural heritage. This review aims to analyze how VR games are used in cultural heritage settings, to explore the evolution and opportunities of this emerging field, the challenges and tensions these innovations present, and to collectively advance this work to benefit visitor experiences. |
ISSN: | 20763417 |
DOI: | 10.3390/app12178476 |
URL: | https://www.mdpi.com/2076-3417/12/17/8476 |
URI: | https://uniwacris.uniwa.gr/handle/3000/562 |
Type: | Article |
Department: | Department of Archival, Library and Information Studies |
School: | School of Administrative, Economics and Social Sciences |
Affiliation: | University of West Attica (UNIWA) |
Appears in Collections: | Articles / Άρθρα |
CORE Recommender
SCOPUSTM
Citations
5
41
checked on Nov 19, 2024
Page view(s)
60
checked on Nov 23, 2024
Google ScholarTM
Check
Altmetric
Altmetric
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.