Authors: | Rompa, Jenny Antoniou, Angeliki Lepouras, George Pequenao, Joao |
Issue Date: | 29-May-2020 |
Journal: | International Journal of Serious Games |
Volume: | 7 |
Issue: | 2 |
Keywords: | Digital games, Nano-games, CERN, HEAL |
Abstract: | Many are the times when visitors leave an exhibition without a clue about its message. In an effort to eliminate this phenomenon, museums, institutes and organisations (MIOs) adopt more attractive, engaging and fun content to provide a high quality and fast learning experience. Games seem to be an interesting suggestion to this approach but they are time consuming. To this end, we introduce nano-g... |
DOI: | 10.17083/ijsg.v7i2.344 |
URI: | https://uniwacris.uniwa.gr/handle/3000/641 |
Type: | Article |
Department: | Department of Archival, Library and Information Studies |
School: | School of Administrative, Economics and Social Sciences |
Affiliation: | University of West Attica (UNIWA) |
Appears in Collections: | Articles / Άρθρα |
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