An approach for serious game development for cultural heritage: Case study for an archaeological site and museum
Authors: Antoniou, Angeliki 
Lepouras, George 
Bampatzia, Stavroula 
Almpanoudi, Hera 
Publisher: ACM
Issue Date: 17-Dec-2013
Journal: Journal on Computing and Cultural Heritage 
Volume: 6
Issue: 4
Keywords: Cultural heritage, Game description, Game-based learning
Abstract: 
The unique aspects of different places seem to require games of different characteristics. This paper describes the initial steps of an attempt to design games for different places of cultural heritage and consists of three parts. In the first part, the descriptive model to be used as a classification method for games of different characteristics for cultural heritage sites is presented. In the second part, the model is used for the creation of different cultural heritage games. Finally, the third part presents a detailed case study of one of the developed games, showing the implementation and user testing processes as well as its efficiency in terms of education and visit motivation. © 2013 ACM 1556-4673/2013/11-ART16 15.00.
ISSN: 15564711
15564673
DOI: 10.1145/2532630.2532633
URI: https://uniwacris.uniwa.gr/handle/3000/683
Type: Article
Department: Department of Archival, Library and Information Studies 
School: School of Administrative, Economics and Social Sciences 
Affiliation: University of West Attica (UNIWA) 
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