Authors: | Antoniou, Angeliki Lepouras, George Bampatzia, Stavroula Almpanoudi, Hera |
Publisher: | ACM |
Issue Date: | 17-Dec-2013 |
Journal: | Journal on Computing and Cultural Heritage |
Volume: | 6 |
Issue: | 4 |
Keywords: | Cultural heritage, Game description, Game-based learning |
Abstract: | The unique aspects of different places seem to require games of different characteristics. This paper describes the initial steps of an attempt to design games for different places of cultural heritage and consists of three parts. In the first part, the descriptive model to be used as a classification method for games of different characteristics for cultural heritage sites is presented. In the second part, the model is used for the creation of different cultural heritage games. Finally, the third part presents a detailed case study of one of the developed games, showing the implementation and user testing processes as well as its efficiency in terms of education and visit motivation. © 2013 ACM 1556-4673/2013/11-ART16 15.00. |
ISSN: | 15564711 15564673 |
DOI: | 10.1145/2532630.2532633 |
URI: | https://uniwacris.uniwa.gr/handle/3000/683 |
Type: | Article |
Department: | Department of Archival, Library and Information Studies |
School: | School of Administrative, Economics and Social Sciences |
Affiliation: | University of West Attica (UNIWA) |
Appears in Collections: | Articles / Άρθρα |
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