‘Museum escape’: A game to increase museum visibility
Authors: Antoniou, Angeliki 
Lepouras, George 
Dejonai, Marios Ilias 
Publisher: Springer
Issue Date: 1-Nov-2019
Conference: International Conference on Games and Learning Alliance 
Book: Games and Learning Alliance 
Series: Lecture Notes in Computer Science
Volume: 11899 LNCS
Keywords: Escape room, Games, Museum
Abstract: 
A peripheral museum with a nevertheless important collection of ancient items, wished to increase its visibility and digital presence in order to become more known and attract new visitors. Among the different solutions designed and implemented, we also designed a series of games of different kinds (i.e. mini vs complex games) for different purposes, like profiling of potential visitors and advertising the venue in social media. Based on lessons learnt from physical games played at museums of the same type in the same region, we designed and implemented a museum escape game. The game is presented here, to provide implementation details regarding the concept, the game mechanics, the interface design, the technical details, as well as the game art. We conclude with primary user testing and future steps that include plans for creating museum escape games with different technologies, like augmented reality and virtual reality.
ISBN: 9783030343491
ISSN: 16113349
03029743
DOI: 10.1007/978-3-030-34350-7_33
URI: https://uniwacris.uniwa.gr/handle/3000/457
Type: Conference Paper
Department: Department of Archival, Library and Information Studies 
School: School of Administrative, Economics and Social Sciences 
Affiliation: University of West Attica (UNIWA) 
Appears in Collections:Book Chapter / Κεφάλαιο Βιβλίου

CORE Recommender
Show full item record

SCOPUSTM   
Citations 5

14
checked on Nov 15, 2024

Page view(s)

53
checked on Nov 23, 2024

Google ScholarTM

Check

Altmetric

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.