Gaming and cognitive profiles for recommendations in museums
Authors: Lykourentzou, Ioanna 
Tobias, Eric 
Antoniou, Angeliki 
Rompa, Jenny 
Lepouras, George 
Naudet, Yannick 
Issue Date: 1-Jan-2013
Conference: 8th International Workshop on Semantic and Social Media Adaptation and Personalization, SMAP 2013 
Book: Proceedings of 8th International Workshop on Semantic and Social Media Adaptation and Personalization 
Keywords: Cognitive Profile, Gaming, Museum Personal Guide, Personalisation, Recommender System, User Profiling
Abstract: 
This paper presents an approach to enhance museum visitors experience through the use of Gaming, Social Networks, and Recommendations. The originality of the dedicated social and mobile visit personalisation system is that it relies on both the user's cognitive profile and his interests, inferred from a game on Facebook. © 2013 IEEE.
ISBN: 9780769551326
DOI: 10.1109/SMAP.2013.16
URI: https://uniwacris.uniwa.gr/handle/3000/699
Type: Conference Paper
Department: Department of Archival, Library and Information Studies 
School: School of Administrative, Economics and Social Sciences 
Affiliation: University of West Attica (UNIWA) 
Appears in Collections:Book Chapter / Κεφάλαιο Βιβλίου

CORE Recommender
Show full item record

SCOPUSTM   
Citations 5

15
checked on Jul 10, 2024

Page view(s)

28
checked on Jul 14, 2024

Google ScholarTM

Check

Altmetric

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.