Authors: | Bampatzia, Stavroula Antoniou, Angeliki Bourlakos, Ioannis Vassilakis, Costas Lepouras, George Wallace, Manolis |
Publisher: | Springer |
Issue Date: | 23-Nov-2016 |
Conference: | International Conference on Games and Learning Alliance |
Book: | Games and Learning Alliance |
Series: | Lecture Notes in Computer Science |
Volume: | 10056 LNCS |
Keywords: | Cultural heritage, Learning Objective, Museum Visit, Ancient Society, Archaeological Museum |
Abstract: | Wishing to connect cultural heritage, games and social networks, the present work describes games to be used within the framework of a European H2020 project. For the purposes of supporting the museum visit, before, during and after, 5 games were designed for social networks to accomplish user profiling, to promote the museum and the application through social network dissemination, to introduce museum items and themes and to also function as visit souvenirs. The games are also presented in a generic framework for games in cultural heritage, which has been used successfully in the past. |
ISBN: | 9783319501819 |
ISSN: | 16113349 03029743 |
DOI: | 10.1007/978-3-319-50182-6_30 |
URI: | https://uniwacris.uniwa.gr/handle/3000/724 |
Type: | Conference Paper |
Department: | Department of Archival, Library and Information Studies |
School: | School of Administrative, Economics and Social Sciences |
Affiliation: | University of West Attica (UNIWA) |
Appears in Collections: | Book Chapter / Κεφάλαιο Βιβλίου |
CORE Recommender
SCOPUSTM
Citations
5
19
checked on Sep 9, 2024
Page view(s)
32
checked on Sep 11, 2024
Google ScholarTM
Check
Altmetric
Altmetric
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.