Serious games: Valuable tools for cultural heritage
Authors: Bampatzia, Stavroula 
Antoniou, Angeliki 
Bourlakos, Ioannis 
Vassilakis, Costas 
Lepouras, George 
Wallace, Manolis 
Publisher: Springer
Issue Date: 23-Nov-2016
Conference: International Conference on Games and Learning Alliance 
Book: Games and Learning Alliance 
Series: Lecture Notes in Computer Science
Volume: 10056 LNCS
Keywords: Cultural heritage, Learning Objective, Museum Visit, Ancient Society, Archaeological Museum
Abstract: 
Wishing to connect cultural heritage, games and social networks, the present work describes games to be used within the framework of a European H2020 project. For the purposes of supporting the museum visit, before, during and after, 5 games were designed for social networks to accomplish user profiling, to promote the museum and the application through social network dissemination, to introduce museum items and themes and to also function as visit souvenirs. The games are also presented in a generic framework for games in cultural heritage, which has been used successfully in the past.
ISBN: 9783319501819
ISSN: 16113349
03029743
DOI: 10.1007/978-3-319-50182-6_30
URI: https://uniwacris.uniwa.gr/handle/3000/724
Type: Conference Paper
Department: Department of Archival, Library and Information Studies 
School: School of Administrative, Economics and Social Sciences 
Affiliation: University of West Attica (UNIWA) 
Appears in Collections:Book Chapter / Κεφάλαιο Βιβλίου

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