Computing in the physical world engages students: Impact on their attitudes and self-efficacy towards Computer Science through robotic activities
Authors: Theodoropoulos, Anastasios 
Antoniou, Angeliki 
Leon, Prokopis 
Lepouras, George 
Issue Date: 4-Sep-2018
Conference: 13th Workshop in Primary and Secondary Computing Education 
Book: Proceedings of the13th Workshop in Primary and Secondary Computing Education 
Keywords: Applied computing, Education, Interactive learning environments
Abstract: 
There is a growing interest in physical computing to be used in school contexts to teach Computer Science. This study aimed to assess whether students' attitudes towards Computer Science and their self-efficacy with programming changed after engaging with robotic activities. Findings show that after completing a 10-week period with the Arduino robotics environment, students' positive attitudes towards Computer Science increased along with feelings of coding self-efficacy. In other words, students report liking Computer Science more and report feeling that they are more able to learn programming. These findings imply that using physical computing activities within the right context could change student attitudes towards and self-efficacy in Computer Science.
DOI: 10.1145/3265757.3265770
URI: https://uniwacris.uniwa.gr/handle/3000/411
Type: Conference Paper
Department: Department of Archival, Library and Information Studies 
School: School of Administrative, Economics and Social Sciences 
Affiliation: University of West Attica (UNIWA) 
Appears in Collections:Book Chapter / Κεφάλαιο Βιβλίου

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