Authors: | Antoniou, Angeliki |
Issue Date: | 1-Jan-2019 |
Conference: | International Conference on Games and Learning Alliance |
Book: | Games and Learning Alliance |
Series: | Lecture Notes in Computer Science |
Volume: | 11385 LNCS |
Keywords: | Cognitive profiles, Cultural heritage, Games, Profiling |
Abstract: | Games are used in cultural heritage to engage visitors, to function as learning tools, or even advertise a venue. However, games can be also used for quick profiling purposes to overcome the cold start problem of personalized museum applications. A profiling game aiming to extract users’ cognitive profiles was developed and tested with real users. The game follows the principles of pop psychology quizzes. The results of the game showed its potential in correctly predicting the cognitive profiles of users with average success rate around 90%. Being an entertaining and engaging way to involve visitors with diverse needs, games and especially profiling have a clear place in cultural heritage and should be investigated further. Our future work will focus on games that will try to predict different personality aspects, like Big Five dimensions. |
ISBN: | 9783030115470 |
ISSN: | 16113349 03029743 |
DOI: | 10.1007/978-3-030-11548-7_41 |
URI: | https://uniwacris.uniwa.gr/handle/3000/698 |
Type: | Conference Paper |
Department: | Department of Archival, Library and Information Studies |
School: | School of Administrative, Economics and Social Sciences |
Affiliation: | University of West Attica (UNIWA) |
Appears in Collections: | Book Chapter / Κεφάλαιο Βιβλίου |
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