Issue Date Title Author(s) ???itemlist.dc.relation.ispartof??? 1 17-Dec-2013 An approach for serious game development for cultural heritage: Case study for an archaeological site and museum Antoniou, Angeliki Lepouras, George Bampatzia, Stavroula Almpanoudi, Hera Journal on Computing and Cultural Heritage
2 1-Sep-2019 Bringing a peripheral, traditional venue to the digital era with targeted narratives Antoniou, Angeliki Reboreda Morillo, Susana Lepouras, George Diakoumakos, Jason Vassilakis, Costas et al Digital Applications in Archaeology and Cultural Heritage
3 14-Jul-2023 Chatbots for Cultural Venues: A Topic-Based Approach Bouras, Vasilis Spiliotopoulos, Dimitris Margaris, Dionisis Vassilakis, Costas Kotis, Konstantinos et al Algorithms
4 1-Apr-2018 exhiSTORY: Smart exhibits that tell their own stories Vassilakis, Costas Antoniou, Angeliki Poulopoulos, Vassilis Wallace, Manolis Lepouras, George et al Future Generation Computer Systems
5 11-Feb-2014 Facebook as teaching tool in higher education: A case study Antoniou, Angeliki Lepouras, George Theodoropoulos, Anastasios International Journal of Advances in Social Science and Humanities
6 29-Sep-2016 How do different cognitive styles affect learning programming? Insights from a game-based approach in Greek schools Theodoropoulos, Anastasios Antoniou, Angeliki Lepouras, George ACM Transactions on Computing Education
7 20-May-2013 Methodology for design of online exhibitions Antoniou, Angeliki Lepouras, George Vassilakis, Costas DESIDOC Journal of Library and Information Technology
8 7-Oct-2010 Modeling visitors' profiles: A study to investigate adaptation aspects for museum learning technologies Αντωνίου, Αγγελική Lepouras, George Journal on Computing and Cultural Heritage
9 1-Apr-2015 Museum personalization based on gaming and cognitive styles: the BLUE experiment Antoniou, Angeliki Lykourentzou, Ioanna Tobias, Eric Rompa, Jenny Lepouras, George et al International Journal of Virtual Communities and Social Networking (IJVCSN)
10 29-May-2020 Nano-Games for Cultural Venues: the HEAL game Rompa, Jenny Antoniou, Angeliki Lepouras, George Pequenao, Joao International Journal of Serious Games
11 11-Oct-2018 The personality of the influencers, the characteristics of qualitative discussions and their analysis for recommendations to cultural institutions Poulopoulos, Vassilis Antoniou, Angeliki Vassilakis, Costas Lepouras, George Theodoropoulos, Anastasios et al Heritage
12 23-Aug-2017 Stimulation of reflection and discussion in museum visits through the use of social media Vassilakis, Costas Antoniou, Angeliki Lepouras, George Poulopoulos, Vassilis Wallace, Manolis et al Social Network Analysis and Mining
13 24-Apr-2014 Students teach students: Alternative teaching in Greek secondary education Theodoropoulos, Anastasios Antoniou, Angeliki Lepouras, George Education and Information Technologies
14 1-Jul-2017 Teacher and student views on educational robotics: The Pan-Hellenic competition case Theodoropoulos, Anastasios Antoniou, Angeliki Lepouras, George Application and Theory of Computer Technology
15 1-Nov-2011 Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games Antoniou, Angeliki Diakakis, Dimitris Lepouras, George Vassilakis, Costas International Journal of Learning Technology